Hitting the Commodore 64 in 1983, The Attack of the Phantom Karate Devils was developed by John Orthel for Phantom Software. It is viewed by many as the first fighting game on a home computer system and is one of the first martial arts games to include projectiles.
The game play involves a side view of the character with the player using a joystick to move and perform various attacks fighting their way through 4 stages.
Each time the character is hit they will lose some of their health, but they will also lose some health for every kick or punch they perform. The health can be restored by gaining enough points to earn a new promotion (Dan), or by making it to the next stage. There are four stages (temple, caverns, bridge and control room) the player can reach by earning enough points on the previous one. Jumping through the door at the end of each stage will earn bonus points.